First you need to know what kind of humans these are. If you don't know the tribe they're from, roll up a new one.
Signs of settlement
Human activity isn't confined to town. As you approach the settlement (within about a mile or less) you're likely to come across signs of its presence.
| Signs of settlement (d6) | ||
| 1 | smoke | Thin columns of smoke can be seen in the distance. |
| 2 | trails | A narrow trail, trampled by years of use, leads to the town. |
| 3 | gathered plants | Trees have been cut down, branches gathered, reeds cut, sod cut from the ground. |
| 4 | burned areas | Intentionally-set fire has swept through this area in the last few months, clearing away undergrowth. |
| 5 | sounds | Sounds can be heard from the town while it is still out of view: people talking, dogs barking, singing, chopping down trees. |
| 6 | challenge | They notice you first and send someone out to you. |
Attitude towards outsiders
Humans aren't usually friendly to outsiders who show up unannounced. Roll to see how they respond to your visit.
| Attitude (d10) | ||
| 1 | ambush | They ambush intruders, attempting to kill them. |
| 2-3 | hostile | Outsiders are driven away by a loud and ferocious show of arms. |
| 4-5 | wary | The leaders want to speak with outsiders and encourage them to leave as soon as possible. |
| 6-7 | trade | They try hard to sell things to anyone who visits: something they produce or trade for. |
| 8 | theft | Outsiders are robbed (possibly after being invited to spend the night) then thrown out. |
| 9-10 | inviting | Visitors are invited to stay in the leader's home. |
The town itself
The traditional houses and food of this tribe may suggest a certain kind of location, or you can roll randomly on the table below. Even if the other people of their tribe typically live a certain way, the people of this settlement might have a different kind of home or way of getting food, especially if they've picked them up from a neighboring tribe.
| Site (d12) | |
| 1-3 | on the shore or on the banks of a stream/river |
| 4-6 | on the sloping side of a hill |
| 7-9 | at the highest point around |
| 10-11 | on a small isle in a lake |
| 12 | on stilts over water |
Most towns are fortified in some way for defense. (Add 3 to the roll if this is a farming town, subtract 3 if these people live in very simple/temporary houses.) If the result can't possibly work with this site or their type of houses, roll again.
| Fortifications (d20) | |
| ≤2 | well hidden amongst the trees |
| 3-5 | no attempt at fortification |
| 6-7 | simple fence |
| 8-11 | sturdy wooden palisade |
| 12-16 | ditch (roll again to see what's behind the ditch), filled with (d4) 1-2: nothing, 3, sharp wooden spikes, 4, water |
| 17-18 | raised earthworks around the town, with a (d6) 1-2 palisade on top, 3-4 steep stone outer face, 5-6 palisade and stone face |
| ≥19 | town is built on a raised earthen mound (roll again to see how the mound is defended) |
Roll up a random human town of your own:
| random human town | |
| signs | |
| attitude | |
| site | |
| fortifications | |


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