I'm starting up a very informal online campaign of
Signs in the Wilderness. It's not going to use any mechanical
rules like hit points or encumbrance, this is really just a test of my
worldbuilding tables.
As much as possible, I'm going to roll dice to decide what the campaign is
like, while players tell me what the adventuring protagonists are up to.
And who are the players? Anyone who decides to drop in!
If you'd like to experience the campaign more like a player, follow
along at
r/SignsInTheWilderness, where I'll be posting as the story moves along.
If you'd like to follow along from the GM's position, read on. In
this post, I'll be rolling up the starting premises of the campaign.
Spoilers ahead!