tag:blogger.com,1999:blog-6435306018201623497.post3165909627924243001..comments2024-03-26T18:50:34.742-07:00Comments on Signs in the Wilderness: All for one and one for allJoseph Fatulahttp://www.blogger.com/profile/05251886714245943037noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-6435306018201623497.post-41547187434258860332021-07-29T21:25:15.091-07:002021-07-29T21:25:15.091-07:00Now I kinda want to play a game with eldritch fish...Now I kinda want to play a game with eldritch fish-androids and sleek ogre psionicists.Joseph Fatulahttps://www.blogger.com/profile/05251886714245943037noreply@blogger.comtag:blogger.com,1999:blog-6435306018201623497.post-19757943785728512892021-07-28T13:15:52.384-07:002021-07-28T13:15:52.384-07:00personally I think two broad archetypes is the swe...personally I think two broad archetypes is the sweet spot. remember that Arneson's original Blackmoor game featured exclusively fighters & wizards! ofc it can get weird tho-- psionicists & shamans; eldritch fish-folk & sleek androids; ogre berserkers & hobbit necromancers-- a setting based around "two incongruous types of beings have teamed up" has a whole lot of promise imo. As long as there are substantially fewer classes available to play than there are players in the party you should still have some sort of general cohesiveness...Captain Crowbarhttps://www.blogger.com/profile/11959402382179885595noreply@blogger.comtag:blogger.com,1999:blog-6435306018201623497.post-48852144705004003262021-02-04T18:51:34.119-08:002021-02-04T18:51:34.119-08:00I have to agree with this completely. I too find ...I have to agree with this completely. I too find this to be a useful method of doing things. <br /><br />I also have an additional suggestion. Having all the players be the same class is a really good idea for when the Referee wants to run a specific type of game, such as a Wuxia game that feels like a martial arts movie, or a Superhero game. Such games really lend themselves to "platform classes", ie classes that can be customized based on what options the players choose. For example, two Wizards will play very differently, depending on the spells they have. Similarly, if there are two Fighters but one specializes in archery and the other in magical kung-fu, then there is an obvious difference in behavior between them. Yami Bakurahttps://www.blogger.com/profile/17266174008401745128noreply@blogger.com