If you want magical items that feel scientific, you need a branch of science for them to belong to. You're not going to fool anyone into thinking a weather control device is scientific unless you've got a university degree in physiodetics or a couple of textbooks in geophotodynamics or some other fictional branch of science.
And a fictional branch of science needs a proper name.
Roll for a Prefix and a Suffix. You might need to add an -o- between them to make it sound right: hydr- + -sophy = hydrosophy.
If you roll a 19 or 20 for the suffix, the name becomes longer. Roll again for both, but keep the prefix you already rolled at the beginning: geomechanoscopy, phylochemidetics, etc.
| New Science (d20) | ||
| 1 | aer- “air” | -(c)ism / -(t)ics |
| 2 | aether- “space” | -analysis “investigation” |
| 3 | astr- “star” | -detics “categorization” |
| 4 | chemi(c)- “substance” | -dynamics “power” |
| 5 | erg- “work” | -geny “origin” |
| 6 | geo- “earth” | -gnosy “knowledge” |
| 7 | helio- “sun” | -history “inquiry” |
| 8 | hydr- “water” | -istry “practice” |
| 9 | magnet- “magnet” | -logy “science” |
| 10 | mechan- “machine” | -mancy “divination” |
| 11 | metall- “metal” | -matics “information” |
| 12 | morph- “form” | -metry “measure” |
| 13 | natur- “nature” | -morphy “form” |
| 14 | opt- “sight” | -nomy “rules” |
| 15 | phot- “light” | -physics “nature” |
| 16 | phyl- “category” | -scopy “viewing” |
| 17 | physio- “nature” | -sophy “wisdom” |
| 18 | prot- “first” | -urgy “work” |
| 19 | rheo- “flow” | Roll again for both and add the prefix you already rolled. |
| 20 | tele- “distance” | |
Some of these are already scientific disciplines, of course: astronomy, metallurgy, telescopy, etc. But if you stumble across an obscure name that happens to be in use in the real world, feel free to redefine it for your own use.
| Click here for random results. | |
| new science | |

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