Last
randomly-generated campaign
worked well, so let's do another one. This post is about the process of
generating the campaign, then I'll post the writeup once it's done.
Here's a link to the writeup. (or where it will be
later)
Like last time, I have no idea what this campaign is going to look like.
I'm just rolling the dice, following the procedures, and seeing what
happens. Randomly rolled items are in bold
(unless the text is very long, in which case just the first few words are
in bold).
First we'd sit down with the players and talk about what kind of adventures
sound like fun, but since we don't have any players, I'll just roll up some
great opportunities randomly. (If any of the ones from last time come
up, I'll roll for something else because that sounds fun to me.)