Sunday, June 2, 2019

Shining city in the wilderness

Somewhere out in a quiet corner of the wilderness, a community is building a wonderful new home: a gleaming city of marble, a valley of bountiful fields, a peaceful refuge in the trees.  They've left their old society in search of a place to live far from outside intervention.

Utopian dreams like this are common in the story of America: the Pilgrims coming to the New World, the Mormons establishing Deseret, Tenskwatawa's Prophetstown, the Oneida Community, and the list goes on.


But it's not a utopia yet.  They might never build one at this rate.  For now, they're a struggling community full of problems and promise.

And they're a great source of quests.

First, let's see which species this is:

People (d8)
1-3humans(d6) 1-2: a wandering tribe seeking a new home 3-4: a small group that left their people 5-6: refugees from many tribes coming together
4-7elves(d6) 1-3: a religious group considered heretical by most 4-5: veterans of the losing side in a war against the empire 6: people suffering from a disease that makes them outcasts
8giants whose ancestors adopted the elven religion at a mission and are keeping it alive in the face of heresy

The Holy City (Clarence Larkin)

A community like this will need help getting started, but they'll also be able to offer help.  Choose an ideal that this community is founded on.  This should suggest the type of help they might offer those who help them.

Ideal (d4)goalimageryfor their friends
1refugeoffer a safe haven for those in needwhite dove, fireplacefood, rest, healing
2strongholdbecome a place of military mightsword, towerpowerful allies
3isolationfocus on quiet contemplation and righteous livingplain dress, booka place to hide, secret knowledge
4industrywork and prosper togetherbeehive, plowfinancial/material help

Joseph Smith


Every utopian community is based on a vision, a shared dream of how they could build a better world.  Where is the inspiration for this community coming from?

Inspiration (d6)
1their leader, a charismatic visionary who is in charge of everything and is never questioned
2a prophet or elder that the leaders listen to, someone who speaks of visions and forgotten wisdom
3a martyr, someone who was killed for saying bold things and is now revered by the people
4their traditional ways and wisdom, prophecy passed down from olden days (possibly in a book)
5signs that everyone has witnessed, signs that a widely-known prophecy will be fulfilled by their new community
6a shared experience of struggle and hardship that binds them closer together

Cahokia (Michael Hampshire)


What difficult task is ahead of them that they'll need help with?

Difficult task (d10)
1Find/grow food for everyone in this barren land.
2Bring about or find the fulfillment of prophecy.
3Clear the land of dangerous creatures/plants/phenomena.
4Get enough of something for survival: guns, medicine, warm clothing.
5Obtain the foundation of the city: a sacred object to institute true worship, mothers and fathers to begin making babies, an official charter, a seedling of the perfect tree.
6Make lasting peace with a fearsome enemy that the party has crossed paths with before.
7Utterly defeat an outside enemy that's supported by allies of the party.
8Conquer the powerful fortress of the people who already live here.
9Open up a path to this place through difficult terrain: build a bridge, make a road, clear obstacles on a river, carve a tunnel/canal.
10Build an amazing structure: a mighty fortress, a wall to defend this community, an imposing temple.

Quests also come from outside the community.  A place like this will have its enemies, quite possibly the people who already lived here and were driven out of their homes, or maybe the ones who drove them to live in this wilderness to begin with.

The First Sermon Ashore (Jean Leon Gerome Ferris)


What danger is roused by the making of this utopia?  Roll twice, one danger leading to the other (though not necessarily in the order you rolled them) or both dangers springing from the same source.

Danger (d10)
1-2Displace the local people who will need a new place to live.  If they can't find one, they'll wage war on someone, possibly the party's allies or families.
3-4Draw the ire of religious/civil authorities (of the party's religion/group, if possible) who will try to end this place.
5-6Introduce something that disrupts the local way of life: disease, new religion, addiction, guns, a new invention.
7Disturb natural danger, causing it to reach new places: wolves, snakes, vultures, flooding, wildfire, thirty-year locusts wakened early.
8Thousands of people flock here from all around, making the other powers of the world wary of this community's power.  The newcomers might be in desperate poverty and in need of help.
9Deplete local resources: overhunting game animals, drinking the wells dry, chopping down all the trees for firewood.
10Attract the attention of powerful enemies who drove these people out of their original homes.

Kirtland Temple (Walter Rane)


What's wrong inside the settlement?

Problem (d6)
1Discontent over leadership/decisions is likely to cause a split, with one part of the community leaving to build their own settlement.
2The leadership is secretly corrupt: accepting bribes, giving privileges to sycophants, betraying the community to their enemies.
3They need better ways of acquiring food: new plows, a new crop, a network of irrigation canals, homemade goods to trade with a farming society.
4Many of the people have lost sight of the vision of this community, turning away from the ways/religion of the leaders.
5They've run out of money/supplies. Hope for the future is mixed with fear.
6The community hasn't found the site for their new home yet.


Roll up your own utopian community:

random shining city
people
founding ideal
inspiration
difficult task ahead
danger
danger
problem

4 comments:

  1. This is really great, makes me want to see what a Scarlet Letter inspired sort of adventure would look like in Signs in the Wilderness

    ReplyDelete
    Replies
    1. That kind of communal religion and shame is a big part of the early American inspiration for this setting. I thikn I'd be equally interested in seeing adventurers who break out of that background and adventurers who travel into such a place to pursue their goals.

      Delete
  2. Great post! I linked folks over here last week. Keep up the good work!

    ReplyDelete
    Replies
    1. Sweet, thanks! You've got an awesome blog going yourself.

      Delete